The Scenes Tab
The main focus of your work will probably be the scenes tab. On here you plan your actual screenplay. You can add actors, locations, clothing, assets, dialgue and image sequences as you please.
A screenplay is made up to two components - a number of scenes and a number of sets.
Sets
A set is simply a placeholder, think of it like a folder. It can contain more scenes or sets to as many levels as you like. You could for example have one titled 'Opening Credits' and put all the scenes for it inside of the set.
The time length of a scene cannot be set, and is calculated automatically by its contents. The time on the left is the total length of the set, the time in brackets being the time the set ENDs on your storyboard. You can name and set descriptions for sets. Sets have the 'film reel' on the bottom left of the image. Above the reel is a number, 2 in this case - this indicates the numbers of sib elements within the set. Remember - if you see the film reel logo, it is a SET not a SCENE.
If you hover over the set, the above 5 icons appear. From left to right, they are show contents, delete, move, settings, and play.
If you click the show contents button, the contents of the set will be shown. In the above picture you can see that a ROOT button has appeared above the film strip. Click this to go up to the main timeline. If you were a few sets deep, each set name would appear next to ROOT enabling you to navigate up and down.
Scenes
Scenes are where everything happens.
I will be detailing the desktop version here, but the large icon version is the same bar extra tabs to help reduced screen size.
On the left of the window is where you set the time for the scene and also static objects, such as actors, assets, the location and so on. You can also assign clothes to actors at this stage. Notes and general descriptions for the scene are also able to be added.
The right hand portion allows you to build up image sequences and dialogue/actions.
Image Sequences
By default, the first image of the image sequence is the image used to depict the scene. As with all images, drag your image file onto the image to change, or click the image to draw/upload.
In the above example, we have a starting image setting the scene (starting at 0 seconds). We did not need to, but we added a second image to show the zoomed in image at 6 seconds.
Dialgue and movements
The dialogue box allows you to add actor movement and dialogues as required. Each item has an actor, a start time (in 1/10ths of seconds) and and end time.
You can set dialogue by adding text to the top box, and notes/actions by adding it to the lower text box. If the actor is not in the scene, they are added automatically. Items can overlap as much as you want, and are sorted by the from time.